The secrets behind Scott Cawthon’s remarkable horror franchise

With Five Nights at Freddy's (FNAF) initial release on 23 July 2014, Scott Cawthon unleashed one of the biggest horror franchises of the last decade on the horror-game scene.

The question is: how did this happen? Short, jump scare packed horror games are a dime in a dozen. What, exactly, did the game get right that resulted in its enormous success?

Let’s explore this question further, but be warned, there are spoilers for the first game contained herein.

I realized that walking is a true superpower

Photo by Natalya Letunova on Unsplash

One of mankind's oldest questions, “How are we here?” was answered during a walk. Charles darwin was known for taking two 45-minute walks on his so-called thinking path per day. On those walks, he began to theorize the evolution.

To find inspiration, Beethoven often took long walks after his workday. Equipped with a pencil and notepad to write down his inspirations while walking through the Viennese woods.

When Steve Jobs had an important meeting, he preferred to do it by walking.

The list goes on, but I think the point is clear.

There is a certain energy in walking, which…

A closer look at Age of Mythology‘s history and future

The Age of Empires (AoE) games are one of the best-known franchises in the RTS landscape. But one game of the series, which is different than the others, is often ignored: Age of Mythology (AoM).

The game was released in 2002, three years after the release of its popular predecessor Age of Empires 2. It was the first game that used the new 3D engine called BANG which was used to develop further AoE titles.

This article takes a closer look at the game, the differences between it and the other Age of Empires titles, and its future.

The Game

While Age…

MBTI is a double-edged sword. Here is how to use it the right way

A thinking man sitting in front of a vibrant city scene.
A thinking man sitting in front of a vibrant city scene.
Photo by whoislimos on Unsplash

Two years ago, my friends and I discovered the Myers-Briggs personality test. For a short period, it was the main topic of discussion till the interest in it decreased within my friend's group.

But it stuck longer with me.

I am an INFP-T. Often called “the hardest personality to live with”. And I kinda see why. Introverted, very imaginative, highly emotional, and sensitive to stress does not sound like a jackpot to me too.

I got into a little personality crisis because of it — which is somewhat ridiculous in retrospect. But I am surely not the only one.


What folders you can delete to increase your storage space

Photo by Gary Chan on Unsplash

With time, your Unreal Engine 4 Project can occupy huge stacks of storage. Not all of that space is bound to necessary project files. There are a couple of folders you can safely delete to save storage space.

This is helpful for backups when you only want to save the necessary data.

Find your project

The easiest way to find the location of your Unreal Engine project is through the Epic Games Launcher.

Under the Library tab, you see a list of all your Projects.

These bizarre little creatures have a surprising — and creepy — origin story

Do you remember Animal Crossing’s decorative furniture figures called Gyroids? Despite them being quite spooky, their fancy sounds and dances added so much life to one's in-game house.

Gyroids are loved by a large part of Animal Crossing’s community, including me. Besides their funny looks and sounds, they certainly have a mysterious vibe around them. I could never fully grasp them as a kid, but still, my house always ended up full of them.

And so, I’m dedicating this article to one of Nintendo’s most elusive and enigmatic entities: the Gyroid.

What are Gyroids?

Gyroids are special furniture items available in most Animal…

Night-Runners promises to take players on a retro, VHS-filtered journey back to the thrills of ’90s street racing

The glory days of racing games seem to be over. Take a look at the total sales of racing games. There’s a clear trend indicating that new racing games see much less attention than they used to (well, aside from Mario Kart). I would argue — though this might be a controversial view — that the last decade’s worth of racing games have lost some of their edge. They don’t seem to be pushing the boundaries as much as their predecessors from the 2000s and prior.

It may seem ironic, then, that I’m about to discuss a racing game that…

How a simple horror game based on a popular creepypasta kicked off a broader franchise

Slender: The Eight Pages is a horror game that had a major influence. Not only was it the reason for the hype around the Slender Man figure himself, it also created the possibility for many other Slender Man games to come after it.

At first glance — it seems weird that a game, despite its simple graphics and functionality — has such an enormous impact on the scene.

But with a second glance, you can see that Slender: The Eight Pages got some crucial elements right, which is why it saw vast success.

Let’s dive deeper into the game and…

Yet it remains a woefully underrated game

Planetside 2 can be described with one word: massive. Its unique mix of MMO and FPS enables epic grand scaled battles across huge maps. The game holds the Guinness world record for the most players online in a single FPS battle.

But unfortunately, it has never received the attention it deserves. Over the years, Planetside’s player count has slowly decreased as new players have been losing interest.

The game deserves better. Let’s take a deeper look at it.

Planetside in a nutshell

At first sight, Planetside looks like a typical shooter with dated visuals. You can go on foot, land vehicles, or airplanes. …

An exploration of the mega-franchise’s magic formula

Minecraft is a juggernaut. Not just in terms of gaming specifically, either; it has become a powerful pop-cultural force that an entire generation has now grown up with. It was also the first computer game I ever purchased — some ten years ago, as a kid. The timing was fortuitous, because this was right at the point where the franchise was seriously taking off.

Many highly successful games flash brightly for a brief period and are then extinguished from the zeitgeist; they become objects of nostalgia. …

Tim Engelke

Just an aspiring game developer — I write about game development, art and other things that come to my mind.

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