With Five Nights at Freddy's (FNAF) initial release on 23 July 2014, Scott Cawthon unleashed one of the biggest horror franchises of the last decade on the horror-game scene.
The question is: how did this happen? Short, jump scare packed horror games are a dime in a dozen. What, exactly, did the game get right that resulted in its enormous success?
Let’s explore this question further, but be warned, there are spoilers for the first game contained herein.
One of mankind's oldest questions, “How are we here?” was answered during a walk. Charles darwin was known for taking two 45-minute walks on his so-called thinking path per day. On those walks, he began to theorize the evolution.
To find inspiration, Beethoven often took long walks after his workday. Equipped with a pencil and notepad to write down his inspirations while walking through the Viennese woods.
When Steve Jobs had an important meeting, he preferred to do it by walking.
The list goes on, but I think the point is clear.
There is a certain energy in walking, which allows us to break free from the day and find inspiration. …
The Age of Empires (AoE) games are one of the best-known franchises in the RTS landscape. But one game of the series, which is different than the others, is often ignored: Age of Mythology (AoM).
The game was released in 2002, three years after the release of its popular predecessor Age of Empires 2. It was the first game that used the new 3D engine called BANG which was used to develop further AoE titles.
This article takes a closer look at the game, the differences between it and the other Age of Empires titles, and its future.
While Age of Mythology’s mechanics is similar to those of Age of Empires, it takes place in a time different time, where ancient gods ruled the world and mythological creatures were an omnipresent threat to humans. …
Two years ago, my friends and I discovered the Myers-Briggs personality test. For a short period, it was the main topic of discussion till the interest in it decreased within my friend's group.
But it stuck longer with me.
I am an INFP-T. Often called “the hardest personality to live with”. And I kinda see why. Introverted, very imaginative, highly emotional, and sensitive to stress does not sound like a jackpot to me too.
I got into a little personality crisis because of it — which is somewhat ridiculous in retrospect. But I am surely not the only one.
I agree with many parts of my test results. While I strongly disagree with other parts of it. …
With time, your Unreal Engine 4 Project can occupy huge stacks of storage. Not all of that space is bound to necessary project files. There are a couple of folders you can safely delete to save storage space.
This is helpful for backups when you only want to save the necessary data.
The easiest way to find the location of your Unreal Engine project is through the Epic Games Launcher.
Under the Library tab, you see a list of all your Projects.
Do you remember Animal Crossing’s decorative furniture figures called Gyroids? Despite them being quite spooky, their fancy sounds and dances added so much life to one's in-game house.
Gyroids are loved by a large part of Animal Crossing’s community, including me. Besides their funny looks and sounds, they certainly have a mysterious vibe around them. I could never fully grasp them as a kid, but still, my house always ended up full of them.
And so, I’m dedicating this article to one of Nintendo’s most elusive and enigmatic entities: the Gyroid.
Gyroids are special furniture items available in most Animal Crossing games. They can be dug up after rainy or snowy days, similar to fossils. When activated, Gyroids move their body and make a specific sound which is often linked to their name (e.g.: …
The glory days of racing games seem to be over. Take a look at the total sales of racing games. There’s a clear trend indicating that new racing games see much less attention than they used to (well, aside from Mario Kart). I would argue — though this might be a controversial view — that the last decade’s worth of racing games have lost some of their edge. They don’t seem to be pushing the boundaries as much as their predecessors from the 2000s and prior.
It may seem ironic, then, that I’m about to discuss a racing game that is a deliberate throwback. It’s a game that celebrates Japanese car culture and the Japanese street racing scene (which certainly isn’t entirely new to the world of video games, although it probably hasn’t been as widely explored as it should be). …
Slender: The Eight Pages is a horror game that had a major influence. Not only was it the reason for the hype around the Slender Man figure himself, it also created the possibility for many other Slender Man games to come after it.
At first glance — it seems weird that a game, despite its simple graphics and functionality — has such an enormous impact on the scene.
But with a second glance, you can see that Slender: The Eight Pages got some crucial elements right, which is why it saw vast success.
Let’s dive deeper into the game and discover how it is able to create such a powerful horror experience. …
Planetside 2 can be described with one word: massive. Its unique mix of MMO and FPS enables epic grand scaled battles across huge maps. The game holds the Guinness world record for the most players online in a single FPS battle.
But unfortunately, it has never received the attention it deserves. Over the years, Planetside’s player count has slowly decreased as new players have been losing interest.
The game deserves better. Let’s take a deeper look at it.
At first sight, Planetside looks like a typical shooter with dated visuals. You can go on foot, land vehicles, or airplanes. …
Minecraft is a juggernaut. Not just in terms of gaming specifically, either; it has become a powerful pop-cultural force that an entire generation has now grown up with. It was also the first computer game I ever purchased — some ten years ago, as a kid. The timing was fortuitous, because this was right at the point where the franchise was seriously taking off.
Many highly successful games flash brightly for a brief period and are then extinguished from the zeitgeist; they become objects of nostalgia. …